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In my eyes, the slight FPS hit by turning on the feature is worth it for more realistic shadows and lighting.Īt $499, the RTX 2070 Super is a better bet for enthusiasts. In Shadow of the Tomb Raider, the 2060 Super reached 51 FPS with ultra-ray-tracing settings in 1,440p, while the 2070 Super reached 57 FPS.
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At the very least, both offer decent ray-tracing performance. The importance of that feature is entirely up to you, and how much you want to future-proof your next video card. You can't really go wrong with either option - but of course, you'll only get ray tracing with the RTX 2060. What the benchmarks boil down to is this: Both the RTX 2060 Super and RX 5700 XT are solid $399 GPUs, delivering the sort of 1,440p performance you'd expect from high-end cards just a few years ago.
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That's the sort of gap that can easily be cleared by driver updates and game optimization, though, so I wouldn't worry about it too much. In some cases, like 3DMark, it's noticeably better, but NVIDIA's GPU still lags behind in games like Hitman 2. The $3 Super is about on par with the Radeon RX 5700 XT. How do they perform?Īs we saw in the review of AMD's new Radeon cards, NVIDIA's hardware is unsurprisingly fast. Both Sony and Microsoft have confirmed ray tracing will be in their next-generation consoles (which will be powered by AMD hardware), so it makes sense that game makers are finally starting to take it seriously. The few games that support the feature now, like Battlefield V, rely on it only for simple things, like making sure the sun reflects realistically off of your guns.īut looking ahead, some developers are banking heavily on everything ray tracing offers - Remedy has been showing off the tech's potential for years with Control.
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But now that we've got coming titles like Cyberpunk, Call of Duty: Modern Warfare, and Watch Dogs: Legion, you'll actually have a reason to invest in ray tracing. When the RTX cards launched, NVIDIA was criticized for not getting enough developers to jump aboard the ray-tracing bandwagon. In real-world usage, those numbers mean they'll both be able to handle things like realistic reflections, shadows and lighting - the key features of NVIDIA's RTX real-time ray-tracing tech - without hurting your framerate as much. The 2070 Super, meanwhile gets 7 Giga Rays. The 2060 Super offers 6 Giga Rays - NVIDIA's term for counting ray-tracing speeds - instead of five. All of that hardware makes it faster than the GTX 1080 Ti, NVIDIA's last-gen cream of the crop.īoth cards also get slightly better ray-tracing performance, though we're still unsure how NVIDIA measures that. The 2070 Super gets 256 more CUDA cores, 16 additional texture units, and faster clock speeds (1,605MHz base and 1,770MHz boost). It replaces the original model, and you can think of it as a slightly slower version of the RTX 2080. Spend $100 more, though, and you'll get the even faster RTX 2070 Super. You'll find three DisplayPort connections, an HDMI port and USB-C "VirtualLink" (a single cable to plug in future VR headsets) on both cards. That's a compelling amount of performance for that price, especially if you don't mind overclocking to eke out a bit more speed. NVIDIA says the 2060 Super is around 15% faster than the 2060, and it almost keeps up with the original 2070.
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It now has 8GB of RAM, 256 more CUDA cores (totaling 2,176) and a healthy base clock speed bump up to 1,470MHz instead of 1,365MHz. The $3 Super is more in line with the previous RTX 2070 spec-wise, instead of the plain 2060. They're not meant to be upgrades for people who jumped on last year's cards - they're more like a reward for those who waited. They're taking the place of the faster "Ti" cards we're used to seeing from the company (though, confusingly enough, the 2080 Ti is sticking around as the king of the RTX hill). As we explained when they were announced, the RTX Super cards are basically souped-up versions of NVIDIA's existing lineup.